Even if a Tentacle is killed, the Shambler will just create a new one, replacing ones that were killed. Every turn, it will attempt to spawn two Shambler Tentacles, fairly weak enemies that give themselves an enormous buff with every attack, causing it to grow stronger and stronger. When traveling with your torchlight at 0, the Shambler may appear, replacing any hallway fight (1% chance on Apprentice, 8% on Veteran, 12% Champion), or when a Torch is used on a Shambler's Altar (which will also set the light to 0). If you were careful at the beginning, you can afford to be reckless toward the end.Behold the infinite malignity of the stars!Ī predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. By this point in the battle, every extra round drastically increases the chances of losing one or more Heroes. When the Seething Sigh's HP is within range for your party to finish it off, go all-out to kill it before it can fire off another Sundering Exhalation. Let your damage-over-time effects do most of the heavy lifting while you focus on survival and debuffing. The Seething Sigh's damage capacity far outstrips your own, so once you reach this point of the fight it's a race to the finish line. Limit your healing to just keeping Heroes out of Death's Door. In these situations, try to Blind the Seething Sigh while putting as much damage on it as possible. Each round, you'll need to assess whether you can stop the attack altogether, or if you'll need to be satisfied with simply blunting it or taking it on the chin. Once the Seething Sigh starts using Deep Breath, it will become much, much harder to prevent Sundering Exhalation.
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